Main battle tactics are usually the same. The team’s goal is to maximally cover all directions (middle and flanks) while making massive attack on one of directions and capture the enemy base (or destroy all enemy vehicles), or, if playing defensively, just to destroy all attacking enemies. Practically, there are some key points on every map, capturing of which is a significant claim to win. Usually key points are high grounds, but not always. See more about key points in the «Maps« section.

In most cases the game process looks like this: heavy tanks are trying to capture a key point (while encountering similar opposing group), light tanks’ task is to scout enemy vehicles. Medium tanks are multifunctional: they can assist heavy tanks in attack, help light tanks and defend the base and artillery. Thereby, medium tanks’ main goal is to close all gaps in the defense. Tank destroyers can act as heavy tanks and take part in the main attack, or can assist medium tanks to hold the frontline. Artillery holds the ground deep behind the frontline and waiting for scouts to spot enemy vehicles.

That’s the whole ingenuous alignment of roles in a tank battle. You can find specific tactics for every map in «Maps» section, and description of some specific tanks – in «Description of game vehicles» section.

What I have described above is just a general pattern, on practice everything is a little more complex. There are a lot of maps (a few dozen), several game modes, team is always different (you can even play as well-rehearsed team with a voice chat, but you need to join a clan for it.) And vehicles have very different stats.

The game looks very simple and primitive, but it is only at first look. On practice it is completely different and game doesn’t become boring. A lot of players play it for years.